
This essentially a Hunter dodge, but for titans. One major change coming is a brand new class ability, the Thruster. Fist of Havoc has an adjusted slam radius to be a middle ground between the two existing trees. For our supers, we again have two returning supers, Fist of Havoc and Thundercrash. The goal is to punch things and punch them hard. When you collect any Ionic Trace, you become amplified.įor the titan, the class fantasy here is "fist to face". Electrostatic Mind: Arc ability kills and kills on Arc-debuffed enemies create Ionic Traces.Lightning Surge: The Warlock activates their melee while sliding to transform into a ball of lightning and teleport forward, calling down a field of lightning bolts at the exit point that jolts targets.While amplified, any Arc Soul you have or gain is supercharged, increasing its rate of fire. The rift charges faster when allies are near. Allies who pass through the rift will also earn an Arc Soul.


When used with the Arc Staff Super, after dodging, the Hunter’s next staff light attack hits twice. Lethal Current: After dodging, the Hunter’s melee lunge range is increased and their next melee attack jolts the target and creates a damaging lightning aftershock.Tempest Strike: Allows the Hunter to perform a sliding melee that launches an Arc wave along the ground, dealing significant damage and jolting enemies in its path.When amplified, the Hunter’s dodge will recharge faster and make you more resistant to damage, and you have quicker reload times. Flow State: Defeating a jolted opponent causes you to become amplified.Here are the Aspects that Arc Hunters are getting to play with. Disorienting Blow will blind opponents and amplifies the Hunter as well. First off, Combination Blow will allow hunters to chain their melee kills and dodges to feel like a monk in a sense. The staff will do damage on impact, jolting nearby enemies, and after a few seconds, creates a large damage field around it that sends out Arc damage to enemies near to it.Īs for melee abilities, there's two here, both returning abilities. For this, the hunter leaps up into the air, and throws a staff down to the ground (or into an enemy). That being said, there's a new super, called the Gathering Storm. For the supers, the Hunter's Arc Staff is returning just as it was before. Destiny 2 Arc 3.0 Hunterįor hunters, the team wanted to reward a playstyle of getting in close and staying safe while there. That being said, let's look at each of the classes to see what they're getting. Jolted enemies will periodically send chain lightning out to nearby enemies inflicting damage in the process. In PVP, enemy guardian's screens will white out and lose the HUD for a short time. Blind enemies in PVE will be disoriented and unable to fire their weapon, similar to how blinding grenade launchers work now. They can also perform longer slides, giving you the ability to maneuver around better.įor debuffs, there are two that we can inflict. You will get amplified by rapidly defeating enemies with Arc damage.Īlso after sprinting for a short duration, amplified guardians gain another speed boost, and also a PVE damage resistance buff as well.

Some will provide additional benefits, but you don't need them. What's nice about amplified is that you don't need to have a specific fragment or aspect to gain it. They move faster, and have faster, more agile weapons handling. First off, there's a new buff called amplified. Arc is about getting up in the enemy's faces and going toe to toe with them in combat.īefore getting into each specific class, let's look at the baseline changes to Arc. To kick things off, the devs tell us that the real theme of the subclass is the "W key" subclass.
